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NANPA & ASMP Stand in Support of the “No Artists No Art” Campaign from the Graphic Artists Guild

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Advocacy/Creators’ rights

Creators’ rights

NANPA & ASMP Stand in Support of the “No Artists No Art” Campaign from the Graphic Artists Guild​


Supporting the Graphic Artists Guild’s call for credit, consent, and compensation in the generative-AI ecosystem.

March 2, 2026


At a Glance

A campaign led by the Graphic Artists Guild​


NANPA and ASMP support No Artists No Art. The Guild’s campaign page provides its current social kit and ways to participate.

NANPA announcement
March 2, 2026
Original Guild release
February 3, 2026
Visit the campaign and action kit

On This Page
Why NANPA and ASMP support the campaignThe Guild’s February 3, 2026 releaseCampaign materialsSources and further readingRelated Advocacy

Why NANPA and ASMP support the campaign​

No Artists No Art campaign artwork on a yellow background.

No Artists No Art campaign artwork · Graphic Artists Guild.

NANPA and ASMP stand with the Graphic Artists Guild in supporting the “No Artists No Art” campaign. The campaign calls attention to the value that visual artists bring to culture and the economy, and to the importance of credit, consent, and compensation when their work is used.

The Guild leads the campaign. Visit its campaign page for current materials and participation options.

The Guild’s February 3, 2026 release​


Republished in NANPA’s March 2, 2026 announcement. The invitation to post during the week of February 3 refers to the original campaign launch.

Visual artists – photographers, illustrators, designers, and fine artists – have produced works of beauty and value that have benefited our culture and society. Visual artists are valuable contributors to the global creative economy, producing the images which are used in publications, film productions, gaming industry products, merchandizing, etc. In fact, image generative AI would not be able to generate quality images without having trained on artists’ body of work. And yet the very people that image generative AI depends on – visual artists – are seeing their livelihoods diminished by the adoption of these platforms.

It’s an unforgiving cycle: as fewer visual artists are able to earn a living, fewer quality visual works will be created. And as generative AI platforms ingest the low-quality, largely AI-generated images flooding the Internet, generative AI outputs will degrade. It’s a no-win situation for everyone.

The Graphic Artists Guild has launched the “No Artists, No Art” campaign to highlight the need to protect artists’ rights in the generative AI ecosystem. Artists deserve to have their fundamental rights protected in a generative AI environment: credit for the work they do, their consent for the use of their work, and compensation for the tremendous value they bring.

Fundamental to creators’ rights is copyright, the means by which artists control and monetize their creations, and are incentivized to continue to produce works of great value. Strong copyright protection also incentivizes the development of innovative solutions to promote the ethical use of visual art, such as collective licensing programs and technologies to embed rights ownership and image usage. Efforts by business interests behind generative AI seek to weaken copyright protections for creators, for example, by lobbying for broad text and data mining exceptions to copyright law. These efforts undermine the ability of visual artists to continue to participate as valuable contributors to the global economy.

The Graphic Artists Guild invites the international community of visual artists and creators in spreading the “No Artists, No Art” campaign. Our goal is to have social media flooded with messaging starting the week of February 3rd. To that end, we have created visuals and messaging which artists are welcome to download and use: GraphicArtistsGuild.org/NANA.

For any questions on this initiative, please contact the Guild at [email protected].

Campaign materials​


The Guild’s campaign page offers a social-media kit and a link for contacting Congress. Use the instructions and materials provided there.

View the campaign animation (MP4) previously included with this article.

Sources and further reading​


Editorial update: October 11, 2026: clarified the Guild’s ownership of the campaign, identified the original release date, and linked the current campaign materials. Original launch-week wording remains within the dated release.


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